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Fatal fury
Fatal fury








Join Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles: The Cowabunga Collection. The music is rarely engaging and often sub-standard, and the effects are your standard grunts and "hee-yahs." In fact, the only quality sound comes from the CG movies, which feature crisp, clear effects, and great ambient noise. Horribly washed out and sampled at what sounds like 11KHz, there is no point in even hearing the effects, much less enjoying them.

fatal fury fatal fury

Every sound - the effects, music, and voices sound like they were recorded underwater. Sound Sweet, merciful crap, it's quite possible that the sound is the worst part of Wild Ambition. While Tekken and SF EX had at least interesting textures to match the background, Wild Ambition's floor is a drab, lifeless texture, and somehow manages to stand out from the background even more than if it were just shaded. The backgrounds are the Tekken-style 360-degree image wrapped around a 2D plane that serves as a floor. In fact, the knockout hit rewards the player with a "slow-mo" sequence whereby the opponent falls to the ground at a mind-blowing 10 fps. There are moments when the frame rate jumps up to around that number, but there are just as many when it reaches 15. SNK's earlier promise of a solid 60 fps doesn't hold up. The opening FMV, however, is absolutely stunning, boasting near-Namco or Square quality. Fluid and varied, the animations actually make the end result of pulling some of the tougher moves a little more worthwile - but only a little. However, the game's animations are top-notch. They're just like most of the game - average. The in-game graphics in FF: WA are not great. Graphics Ahhhh something that I can comment at least semi-nicely on. This is not a step forward for the series, it's a leap backwords into the days of the 16-bit system ports. The overall presentation feels rushed and weak. The "Super Special" moves are insanely difficult to pull off (in classic FF style), and the overall effect is rarely worth the effort.Ĭontrol is annoying, because everything seems to happen just slighty after you execute it - not so fast that it's right on, but not slow enough to be a predictable lag. Street Fighter EX had an amazingly complex combo system that allowed many multi-hit combos to be linked together, but FF: WA's combos are just amazingly complex.

fatal fury

Not just button mashing, but response to the directional controls, and recognition of combos. Gameplay In a fighter, control means everything. Maybe they should have thought a little harder.

fatal fury

#Fatal fury series

Seeing the success that Capcom had with its baby, SNK decided that giving the Fatal Fury series that 3D facelift might work just as well. Fatal Fury and Samurai Showdown have been staples of arcade gaming since the fighter genre began. It wasn't better, it may not have been as good, but it was different. Capcom was confident, however, and handed the project off to Takara, who presented the world with the EX series.








Fatal fury